Status: In Development · Web / PC

Royale Realm

Real-Time Tactical Card Battles

Two lanes. Three towers a side. Three minutes.
Break through the defenses, destroy the towers, and claim the Crown.

1v1Match Format
~3 minAverage Match
8 / 4Deck / Hand
3D IsoPerspective
Scroll
Build your deck • Control the lanes • Break the towers • Claim the Crown • There are no turns • Every second matters • Every card starts a war •  Build your deck • Control the lanes • Break the towers • Claim the Crown • There are no turns • Every second matters • Every card starts a war • 
Playable Prototype

Enter the Arena

Pick a card, drop it on your half of the board, and let it fight. Gas refills over time — spend it wrong and you have nothing left to defend with.

YOU0
TIME3:00
THEM0
GAS 5
Next

Click a card, then click your half of the board to deploy · Destroy the enemy Crown Tower to end it instantly

VICTORY
Core Vision

Four principles,
zero compromise

ROYALE REALM combines the accessibility of a card game with the decision-making of an RTS. There are no turns. Every second matters.

01

Fast

Matches are short enough to play repeatedly while still allowing meaningful tactical decisions. Three minutes, no turns, every second matters.

02

Tactical

Winning depends on timing, positioning, resource management, deck construction, and understanding unit counters — not raw power.

03

Readable

Clear silhouettes, recognizable roles, readable attacks and distinct abilities. You understand the battlefield the moment you look at it.

04

Replayable

Different decks, unit combinations, counters, arenas, modifiers and seasonal content keep every battle unpredictable.

The Arena

A symmetrical board
split by a river

Two bridges connect the opposing territories and create the primary combat routes. Units deployed automatically advance toward enemy structures and engage valid targets along the way.

  • 1 Crown Tower
  • 2 Defense Towers
  • 2 Battlefield lanes
  • 1 Deployment territory

The two-lane system creates constant strategic tension: concentrate into one lane, pressure both, defend an incoming push, sacrifice a tower for an opening — or counterattack while the enemy is out of gas.

Full Rules →
Isometric two-lane ROYALE REALM arena
Your towersEnemy towersRiver & bridges
Launch Roster

Eight cards.
Infinite wars.

There should be no universally perfect deck. Every strategy has weaknesses another player can exploit.

3FighterKnight

Knight

Frontline troop. Travels the lane, holds the bridge, dies last.

2SwarmGoblins

Goblins

Three cheap blades. Overwhelm a sniper. Evaporate to a bolt.

3RangedArchers

Archers

Twin bows. Lethal behind a tank. Helpless in a melee.

5TankGolem

Golem

A walking wall. Leads the heavy push. Slow as regret.

4SpecialistSniper

Sniper

Deletes a high-value target. Dies the moment it is surrounded.

4SpecialistSky Rider

Sky Rider

Air path. Ignores the river. Hates well-placed towers.

4StructureCannon

Cannon

Drops a turret. Stops a committed push. Wastes gas if they never come.

3TacticalCrown Bolt

Crown Bolt

Instant strike. Clears a swarm. Opens a crown.

Card Classes

Seven ways to
break a lane

There should be no universally perfect deck. Every strategy has weaknesses another player can exploit.

3 Gas

Fighters

Standard battlefield troops that travel lanes, acquire targets and fight enemy units.

5 Gas

Tanks

High-health units built to absorb damage. Excellent at leading pushes, slower and lower damage.

3 Gas

Ranged

Attack from a distance. Dangerous when protected, vulnerable once enemies reach them.

2 Gas

Swarms

Multiple weaker units at once. Overwhelm slow attackers, evaporate against area damage.

4 Gas

Specialists

Unique combat mechanics — assassins, snipers, flyers, shields, support, summoners, anti-tank.

4 Gas

Structures

Temporary installations: cannons, turrets, generators, traps and support buildings.

3 Gas

Tactical Cards

Instant effects — damage strikes, slows, buffs, debuffs, displacement, resource disruption.

Arenas

One geometry.
Many worlds.

Arenas provide visual identity while maintaining clear competitive geometry. Special modes may eventually introduce arena-specific mechanics.

Crown Gardens

Crown Gardens

The classic competitive arena.

Lava Citadel

Lava Citadel

A volcanic fortress surrounded by magma.

Neon Kingdom

Neon Kingdom

A futuristic battlefield lit by energy towers.

Frozen Throne

Frozen Throne

An icy castle surrounded by frozen rivers.

Sky Fortress

Sky Fortress

A battlefield suspended above the clouds.

Game Modes

Ranked, casual,
and chaotic

Ranked 1v1

The primary competitive ROYALE REALM experience.

Casual Battle

Play without risking ranked progression.

Friendly Battle

Challenge friends directly.

Draft Battle

Construct temporary decks from randomly offered cards.

Crown Rush

Faster resource generation and highly aggressive battles.

Double Resource

Resources regenerate faster, creating chaotic late-game battles.

Future 2v2

Two players cooperate — each brings their own deck.

Development Roadmap

From prototype
to live game

Phase ICurrent Stage

Core Prototype

Arena environment · Two-lane navigation · Tower targeting · Card deployment · Resource generation · Basic unit AI · Win/loss conditions · Match timer

Phase IIPlanned

Combat Expansion

Expanded unit roster · Spell cards · Structures · Unit abilities · Combat effects · Improved pathfinding · Balancing system

Phase IIIPlanned

Deck System

Card collection interface · Eight-card decks · Four-card rotation · Deck presets · Unit statistics · Card rarity framework

Phase IVPlanned

Multiplayer

Player matchmaking · Real-time PvP · Player profiles · Match history · Ranking system · Leaderboards

Phase VPlanned

Progression

Account progression · Unlockable cards · Challenges · Achievements · Cosmetics · Arena progression · Seasonal rewards

Phase VIPlanned

Live ROYALE REALM

Ranked seasons · New cards · New characters · New arenas · Limited modes · Balance patches · Community tournaments

$REALM Token

Build your deck.
Control the lanes.
Claim the Crown.

The battlefield may be small. The strategy should not be.

Token contract and exchange listings are not live yet. Numbers on the tokenomics page are a working draft.